![]() ![]() Be prepared to draw a diagram to save time and frustration. Replacing pteradactyls with eagles and a pleisosaur or whatever with a giant shark just doesn't convey the sort of prehistoric mood the module is going for.ģ.5) "Spellcraft: Chronomancy" is also a good thing to have people check for.Ĥ) Describing visible gravity reversals is not the easiest task in the world. If you don't want to miss, don't want to offer saves, use Magic Missile (which is a force effect).ģ) When you're going for a major environmental shift - to like, dinosaurs or something? - be sure to actually use, like, dinosaurs or something. (Paladin retreiving a gem that sucks souls out at random? Not likely.)ġ) Traps have saving throws, even if they didn't when the mod came out no matter how cool the failed-save effect is.Ģ) There is no untyped, no-save, no-miss energy damage. We had 4 characters, 3 survivors (with the one dying to the annoyingly arbitrary soul gem - really, what kind of idiot would leave their death trap sequence set to "Random"?)Ġ) Not all characters are the same. But I did put the smack-down on the fire giant, which almost made up for it (before landing in the ocean, in a freakin' fish, next to a balmy tropical island - wtf?). I played as a Dwarven Cleric + Fighter heavy into undead turning and was sorely disappointed by the lack of anything that was genuinely ghost-like.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |